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AdministrationXP Engine

XP Engine

Configure how much Steps are worth and when XP is released.

Settings → XP Engine controls the XP economy. It has five tabs.

TabConfigures
Calculation FormulaThe Base Multiplier and the Complexity and Effort level weights, with a live simulator.
Stage-Based ReleaseThe release gates: how much of a Step’s XP each gate holds, and the stages (blocks) inside each gate.
Priority WeightsThe weight of each Quest priority, from Lowest to Highest.
Council ParticipationThe share of a completed Quest’s XP each Council role receives.
Versioning & HistoryDraft, active and archived versions of the configuration.

Defaults

  • Formula: Complexity × Effort × Base multiplier (10) × Priority.
  • Gates: a delivery gate of 70%, released automatically by status (30% development, 40% review/QA, 30% done), and an acceptance gate of 30%, released manually by the King at completion.
  • Council participation: 30% per role, added on top of the Heroes’ XP.

Versions

Every change is saved as a new version (Save as New Version) and activated from Versioning & History. Only Steps created after a version is activated use it; existing Steps keep the version they were created with (Historical Data Locked).

See Earning XP for how this looks to Heroes.