Glossary
Questify terms at a glance.
| Term | Meaning |
|---|---|
| Acceptance gate | The 30% of a Step’s XP released by the King when the Quest completes. |
| Adventure | A project grouping related Quests. Has a key and a Game Board. |
| Alchemist | The Designer seat on a Quest’s Council. |
| Allocation | Splitting a stopped timer session across the Steps you worked on. |
| Allocation threshold | Sessions longer than this (8 h by default) need approval. |
| Battle | Timing your work on a Quest. |
| Bird Eye | The live view of a Quest’s time and work, and the wall of all active Quests. |
| Bug governance | The rules that turn bugs beyond tolerance into XP penalties. |
| Bug ratio | How many of a Quest’s Steps are Traps. |
| Closure Date | The date a Quest is due. |
| Coins (Q-Coins) | A reward separate from XP, won mainly in Expeditions. |
| Council | The Wizard, General and Alchemist who prepare a Quest. |
| Council Hall | Where Council members prepare their Quests. |
| Delivery gate | The 70% of a Step’s XP released automatically as it moves forward. |
| Estimate | A Quest’s time, from four factor scores. Proposed, Approved, then Set. |
| Expedition | An open challenge Heroes join to win coins. |
| Functional name | The stable name behind a gamified one, used for reporting. |
| Game Board | The template of phases and step types an Adventure’s Quests run on. |
| General | The Tech Lead seat on a Quest’s Council. |
| Hero | A person delivering Steps. |
| Hero team | The Heroes picked for a Quest. |
| King | The overseeing role; on a Quest, its owner. |
| Materials | Files and links the Council prepares for a Quest. |
| Phase | A column on a Game Board. |
| Post delivery | A Step created after the Quest’s clock closed. |
| Quest | A deliverable piece of work inside an Adventure. |
| QA | The tester who checks a Step’s work, taken with Claim QA in the Step details. |
| Quest clock | Calendar time from a Quest’s first Step to its last Step closing. |
| Step | One piece of work in a Quest, done by one Hero. |
| Step type | A kind of work (Development, Design, Testing, PM) with its own workflow. |
| Trap | A bug logged as a Step, optionally naming the Step that caused it. |
| Vault | Your record of XP, level, coins and Quests. |
| Warden | The project-manager role that oversees time across Quests. |
| Wizard | The Product Manager seat on a Quest’s Council. |
| Workflow | The ordered statuses a Step of a given type moves through. |
| XP | Experience points, earned for delivered work. |